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PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray.
New! PhysX GPU Rigid Bodies (PhysX-GRB) available in PhysX 3.4.
A huge number of free games and apps for Android devices that you can download for free. As well as a lot of popular games with the mod. Ultimate Vice City is an interesting modification for the GTA Vice City game, that will change several aspects of the game: starting from the cars and ending with some landmark buildings. Most cars within the GTA VIce City universe will be replaced with better looking counterparts and the two towers of the World Trade Center will be updated.
Please note: We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries
PhysX Destruction, PhysX Clothing and PhysX Particles have been deprecated. Please consider the following libraries instead:
- PhysX Destruction: NVIDIA Blast.
- PhysX Clothing: NVIDIA Cloth.
- PhysX Particles: NVIDIA FleX and NVIDIA Flow
NVIDIA GameWorks in Action
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Award winning The Witcher 3: Wild Hunt, is packed with GameWorks technology: HairWorks, HBAO+, Clothing, Destruction.
Tom Clancy's The Division
The Division takes uses GameWorks shadows to create a truely immersive experience: HBAO+, PCSS, HFTS.
Fallout 4 is one of the first games to take advantage of our new Volumetric lighting algorithms: Volumetric Lighting, HBAO+.
Grand Theft Auto V
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GTA V looks even better on PC with temporal antialiasing and contact hardening shadows: TXAA, PCSS.